
NPC
Rilsa “Rill” Harrowmere
A skittish Coast Way traveler who practices knots while he speaks and has seen the strange effects surrounding Simone.
General description
Rilsa “Rill” Harrowmere is a lean human traveler in his thirties. Wind has burned his cheeks, his jaw is narrow, and his short hair looks cut with a knife. He keeps a length of cord in his hands and ties, loosens, and reties the same knot whenever a conversation turns dangerous.
Key facts
- Rill wants to reach the Friendly Arm before dusk.
- He saw a goat vanish behind a rock without moving across the intervening ground.
- He heard dogs barking in the trees when no animals were visible.
- He found fresh grass in his pack and does not know how it got there.
Roleplaying Rill
Rill speaks quickly, watches the roadside, and works a knot while answering questions. Kind treatment makes him helpful. Threats send him running for the brush.
Roleplaying profile
- Personality
- Skittish, helpful, observant, and eager to put distance between himself and anything he cannot explain.
- Motivation
- Reach the Friendly Arm before dusk, avoid the 'bleat places,' and warn decent travelers away from the phase disturbances.
- Quirks
- Practices the same knot while speaking, watches the road instead of the listener, and tightens the knot whenever he mentions Simone.
Adventure appearances
Adventure 001
Rill can confirm that the phase disturbances lie toward the sea cliffs and can point the party toward a split boulder on the correct track.
- Motivation: reach the Friendly Arm before dusk
- Approach: helpful when treated kindly; flees if threatened
Also known as
- Rill Harrowmere
- Rill