
Quentin Lorekeeper
Independent scholar and Candlekeep researcher
A young, ambitious bronze dragon who has spent years living as Quentin Lorekeeper, an eccentric scholar who regularly researches at Candlekeep and hoards ancient Netherese machines and artifacts.
General description
Quentin has fully adopted his human identity. He regularly uses Candlekeep's library, then returns to a natural cave far below the citadel and beyond the reach of its magical wards. He sends other people into dangerous ruins to recover the Netherese objects he covets. He treats the party as useful friends while keeping his nature, home, risks, and full objectives to himself.
Reference details
- Race
- Human guise (bronze dragon)
- True Nature
- Young bronze dragon
- Public Appearance
- Young human scholar
- Occupation
- Scholar, historian, and collector
- Research Base
- Candlekeep's library
- Home
- A cave below Candlekeep, beyond the great wards
Key facts
- Quentin is motivated to find, retrieve, and hoard as many Netherese objects as possible.
- He will not put himself in harm's way, but he has no objection to endangering others.
- He has little regard for human life or safety and imitates empathy in ways that sound conspicuously out of touch.
- He calls nearly everyone "friend."
- He often frames requests as settled decisions: "You will do this thing. Thank you."
- He carries his own books, loose notes, and research materials to and from Candlekeep, but does not openly remove works from the Avowed's collection.
- If the party keeps Ysuran's black tome after Adventure 003, Quentin recognizes its Netherese recurrence text and tries to buy or borrow it.
- In Adventure 007, Quentin remains cooperative after the party permits Mordas's evil bargain only if they secure the intact Netherese spell-lens; he does not defend them to Vestra or Ormlyr.
DM truth
Motivation
Cover and secrecy
Roleplaying Quentin
Danger and empathy
Appearance
Courier variation
Candlekeep and lair
Roleplaying profile
- Personality
- Eccentric, quick-minded, ambitious, possessive, risk-conscious, and selectively charming. Curiosity and guilt can surface in the same breath.
- Motivation
- Locate, retrieve, study, and hoard ancient Netherese machines before fools, killers, or rival collectors can claim them.
- Quirks
- Calls nearly everyone 'friend,' speaks faster when excited, frames requests as settled decisions, and follows condolences with questions about the recovered object.
Adventure appearances
Adventure 001
Quentin appears only briefly in a road-courier variation of his human guise, hands the party a sealed note for Bran, and disappears into traffic before they can question him.
- Courier variation
- Q
- Fleeting appearance
Adventure 004
Quentin suspected the clocktower disturbance could wake another linked site. If the party carries Ysuran's black tome, he recognizes the Netherese codex beneath its later binding and tries to acquire it.
- Scholar
- Recurring patron
- Interested in Ysuran's Netherese tome
- Q
Adventure 007
Thalantyr summons Quentin after repeated conjuration disturbances wake Ulcaster's buried machinery. Quentin identifies Mordas's focus as a Netherese spell-lens and insists that the party recover it intact. His narrow priority remains fulfilled even after Mordas completes the ritual if the party obtains the lens.
- Human scholar form only
- Priority: recover the lens intact
- Still cooperative after the evil bargain if the party secures the lens
- Maintains a containment lattice outside the ruins
Also known as
- Quentin
- Q